well, this is going to be my last post of the year. sad, even though it is quite possible that nobody has even read anything i've written. but if you have, then this is the end of the subscription.
i'm just going to reflect on my gameplay throughout the semester, and analyze how it has related to a class about economics. i would have to say that if this was strictly an economics course, then the hours devoted to gaming would have been a total and utter waste. i feel that the game deals a lot more with the development of nation states and survival strategies than anything else. however, since our course also doubles as a history class, the game becomes much more relevant. it ties in a lot of specifics in terms how things game to be.
the only thing that i could say that would have made the game more relavent is that maybe it could have made the person who was engaging in the campaign cope and deal with the events that went down. i feel like some of the major societal changes that occurred (like the rise and fall of feudalism for example) went more or less unnoticed. when in reality, they were some of the most important economic developments that our world has ever seen. i just feel that it led me to only find new ways to complete the game, not question why things were happening.
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